Posted tagged ‘RAH’

Ripped Straight from theā€¦ NES Rock & Roll, Snake Eyes, and General Hawk

June 25, 2018

These customs were made for the Group Project: Ripped Straight from the… From the moment I saw examples for this project, I was excited. I loved the way these looked, from customs posted on the web, to examples that companies, like NECA, had produced. I also knew that this was going to be a challenging task.

I wasn’t sure what figure(s) I would do, so when in doubt I usually do Cobra Commander based customs. I had perused Marvel’s G.I. Joe run and had some ideas, but things shifted dramatically after talking with Matthew and he mentioned making customs based off of the first Nintendo G.I. Joe video game.

Photo Jun 23, 12 06 38

My entries for the 2018 GI Joe Convention contest.

The paint scheme, however, was the most difficult, the most important, and, amazingly enough, the most satisfying. After taking screen shots of the character select images, I made a swatch with the colors used. Next, for cohesiveness, Matthew and I chose paints that were closest to the game and the ones our characters shared. As you can see from the end results, we went completely different directions with our paint schemes.

I wanted to make these figures look as close as the character select screens as possible. All of the figures and accessories started with a base color of black, and I painted the highlights and lowlights. For the most part, if you cannot see it on the character select screen, then I left it painted black.

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My first idea was to create packaging that reflected what NECA has done with all of their Nintendo based 7 inch figures. Matthew did a great job setting up this idea and creating the 3D renders. He gave me a template, and I modified/created the images for the packaging.

On the back of the box, I changed the in-game screens pictures to show the six playable characters from the game, including text that describes all six missions. I also changed/updated some of the text and logos as well. The inside of the box shows a shot of the in-game picture for each character, and there is an opening to show the actual figure in the packaging with their character descriptions.

The filecards were done as an afterthought. When Matthew and I realized that our customs were going in different directions, he suggested for his to have vintage style packaging. Since he did most of the legwork on the 3D packaging, I in turn created the cardbacks for his customs. Since I had already created his three filecards, I decided to make them for my characters as well. If you notice, the images are different from the character select ones, including different colors and poses. These images were shown when the game was paused and the player could chose a different character. The texts for these came from the Nintendo instruction manual. They are close but not exactly the same as the text used for these versions of the characters.

Rock & Roll

I did not have a complete Rock n Roll from 1989 or 1991, but I was able to get parts for both since they share the same mold. The set of thighs that I had broken tabs, but since I was not including his shotgun, I decided to sand them smooth. Rock n Roll is never shown with the shotgun, nor is it used in the game. I did give him his backpack, and though it is not seen on the character select screen, the ammo belts do not hang correctly without it. Also, it is apparent that he has it in the game, and it adds a bit a playability to the figure.

Snake Eyes

For Snake Eyes, I used the entire 1989 figure. I omitted his machine gun since in the game he “prefers his Jitsu of power,” which requires no ammunition and is unlimited, and his blowgun for the same reason. Also, neither of these are shown on his character select screen either. I did choose to give him his backpack, and I had to created a sword peg because one had been broken off. I included this mainly for playability, even though it is not seen in the game.

General Hawk

Gen. Hawk, parts-wise, is very simple, though I did make two changes. The first I made was to leave off the visor for his helmet, partly because I didn’t have an extra, and also, it is never seen in the game; not in the character select screen or in the actual gameplay.

Secondly, I cut and removed the wings from Hawk’s jetpack mainly because the art on the select screen is inaccurate. Honestly, it looks more like the Cobra Jet Pack from 1987. This particular figure was released in 1991 whereas the game was released in 1990, which could account for the discrepancies. Also, like I did for the helmet, the in-game pictures don’t appear to have wings on the pack either, much less the missiles.

Though this was a challenging and time-consuming project, it has been extremely satisfying and will go down as one of my favorite group projects.

Ripped Straight From the… : Duke, Blizzard, and Captain Grid-iron

January 23, 2018

Here are my entries from’s Group Project, Ripped Straight from the…

I share a lot of nostalgia for the NES G.I. Joe game. Chad and I would frequently rent it from our local video store and eventually purchased it from there when they were clearancing old games.

I have seen other pixel based customs using G.I. Joe’s as well as NECA’s cool video game inspired collectables which we used for inspiration.

However, Chad and I went different directions. Chad started with a black base coat and painted the highlights (which is a superior method). I started mine like I normally would by painting all the base coat colors first and then “attempted” to add the shadows. I started with Captain Grid-iron and loathed the results. So much so that I started Grid-iron almost completely over.

Duke: Tiger Force First Sergeant Squad Leader

Blizzard: Arctic Assault Soldier

Capt. Grid-iron: Hand-to-Hand Combat Specialist

Nemesis Enforcer – Visionaries Style 11/10/16

November 10, 2016

It is hard to remember where this idea came from. Could have come from Sgt. Savage (which are 4.5″ figures like Visionaries) or from the Visionaries figures Chad and I hacked up for Joecustom’s Group Project Alien Invasion – Star Brigade Redux.

Where ever the idea came from, I am glad it stuck. I had originally planned on submitting this for the Joecustom’s Group Project Spirits vs Corpse, but like so many of my projects, it did not get finished.

Fast forward to a few weeks ago. Rambo over at O-Ring Warrior Nation posted this incredible Predator custom using a Visionaries Cravex for the base. It got the juices flowing.

Some background on this project. If 3.75″ Joes are 1/18th scale, then they would stand 5’7.5″ tall in real life. A 4.5″ figure would stand 6’9″, thus making it possible that Visionaries and Sgt. Savage figures are compatible with 3.75″ Joes. Basic construction is where fairly simple. I went with the Goro head to pay homage to Pythona. I then toyed with using non-modded parts for the figure, but wasn’t happy with the direction. I started sculpting the legs and waist, which I was pleased with. But then came the torso…and the wings. I tried sculpting the torso, but just don’t have the patience. More on that later. I scoured the web (and brick and mortar stores) for wings that could work. Nothing satisfied. Fortunately Chad took it upon himself to custom make these wings for me. I can’t remember the exact process, but I think he made a skeletal structure out of styrene and covered it with latex. And the last shout out goes to Livevil, who sculpted the torso, and man I am glad he did. It really sells the figure.

Well, enough of my ramblings, here he is.

Head: MK Goro 95 (modified with Zanzibar hair)
Chest: Visionaries Cravex 87 (modified by Livevil)
Biceps: Visionaries Lexor 87
Forearms: Visionaries Leoric 87 (modified with Razorclaw blades)
Waist: Visionaries Cravex 87 (modified)
Thighs: Visionaries Cravex 87 (modified)
Feet: Visionaries Leoric 87 (modified)
Helmet- Toy Biz Magneto 91 (modified)
Wings- Custom (by chad_ghost)

Liberty: 2215 – Serpentor, Mindbender, Billy, and more!

September 10, 2016

These are my four entries for the Liberty: 2215 Group Project at

To see parts and bios for these figures, go to the Liberty: 2215 Group Project page here.

Liberty: 2215 – Mainframe, Boone, and Lady Goins

September 9, 2016

Joecustom’s Liberty: 2215 group project is a continuation of Liberty: 2198 from way back in the early 2000s. To read more about this project and the project(s) that inspired it, visit here

For this project I created a holographic and robotic Mainframe and two Outbackers, Boone and Lady Goins. Click the link above for their backstories.


Squads – Urban Assault Squad

September 5, 2016

As I was submitting my Liberty: 2215 group project last night, I remembered that I had not posted my Joecustom’s Squad customs here. Take a look at the whole project here.

I’ve been wanting to do this for a long time. Alley-Viper v2 is one of my favorite figures, so to build a squad around him was a no brainer to me. That along with the fact the Dr. Mindbender v2 had yellow Viper legs.

Rock-Viper is my favorite Cobra trooper, so for this I wanted to play up his sniper side. Painting yellow can be a pain, so I found that the black and gold from the Python Patrol Rock-Viper lending itself nicely to the Alley-Viper scheme.

Shock-Viper was a late addition. I originally planned for this slot to be filled by a Saw-Viper, but my Joe Urban fireteam didn’t have a machine gunner. The early 2000’s repurposing of Ice Cream Soldier as Shock-Viper sparked my interest. The file card is more of a flame trooper, but the Pursuit of Cobra Shock Trooper was more of an urban assault trooper, so the name worked for me as a door kicker.

Lastly is Tele-Viper. My Joe Urban fireteam didn’t include a communications guy. However, the yellow parts on the Python Patrol Tele-Viper caused him to be included (even though I repainted the yellow parts).

Here a finished shot of the group.


Street Fighter, Super Cop, and Autobot Clutch 10/2/14

October 2, 2014

As promised in May, here are the light blue version of Super Cop, Street Striker Clutch, and, as a bonus, Autobot Clutch