These are my four entries for the Liberty: 2215 Group Project at Joecustoms.com.
To see parts and bios for these figures, go to the Liberty: 2215 Group Project page here.
Range-Vipers and Flak-Vipers are my two favorite Vipers, and they happened to get released as a two pack by Master Collector in 2006.
For this group, I decided to take my three other favorite Cobra troopers: Astro-Vipers, Shock-Vipers, and Night Creepers. I tried to mimic the color pattern from the Flaming MOTH set the best possible.
The base color, of course, was the most difficult to produce, and I am still not 100% content with the outcome. Trying to recreate the marbled look was not easy, and I used a lot of drybrushing and a lot of colors. The paint is fairly thick on these overall.
For the filecards, I scanned the Range-Viper and tried to match the fonts to create matching cards.
Snake Eyes v3 and Storm Shadow v2 are my favorite versions of those characters, but I have never found a good version of Stalker to go with them.
I have been wanting to use the Convention Rock N Roll for Stalker because the colors were much more versatile than the other two arctic rangers. Stalker’s head was also used in a desert set with Duke parts, and the short sleeves seemed more appropriate for a team like this.
The colors really work with the green Storm Shadow, from the Cobra Ninja Strike Team, and the Snake Eyes, an unproduced figure.
The artwork for the filecard was created from the Battleground game. Roadblock arms were added to the Stalker artwork, and the entire color palette was changed.
I wanted to make Wade Collins so he could be reunited with his old LRRP team. The head really made this figure happen. I struggled for a while trying to determine the base figure. I based the idea on his appearance in Marvel issues 95-96 where he wore camo BDUs with short sleeves. Luckily I was able to hunt down a Sgt. Misha figure and switch out his lower arms.
Wade’s accessories are an homage to his time as a Crimson Guardsman.
The artwork for the filecard was created from the Battleground game. Fred’s head from a Crimson Guard was added to Col. Brekhov artwork, and the entire color palette was changed.
Billy has always been one of my favorite characters. Since I was trying to recreate the six-man LRRP team that Snake Eyes, Stalker, Storm Shadow, and Wade Collins were part of, I needed to find two other members. I had decided on Recoil and Sidetrack, but something just was not right. I went back and forth until I noticed the Parachute Dusty figure. To me, he made a great Sean “Throwdown” Collins from the IDW series. Since he was Snake Eyes’ apprentice, I wanted to include Storm Shadow’s.
If you have ever made a Billy figure, then I am sure that you struggled finding a good headsculpt that did not look like another character (think Anakin Skywalker). After hours of searching, I picked up the comic pack Double-Clutch head. After removing the beard, I tossed the head in boiling water. When it softened, I squeezed the head from the top and bottom to squish the proportions a little. With some putty for an eye-patch and some thread cover in Mod Podge, Billy came to life.
The body is simply a Big Brawler with ARMY removed and a hexagram on the forearm, but I think that he looks great with his new team!
The artwork for the filecard was created from the Battleground game. One of Billy’s heads was added to another Billy artwork, and the entire color palette was changed.
Snake Eyes, Storm Shadow, and Sean Collins round out the team, though they were not included in the project (only Storm Shadow and Sean Collins had some minor paint work). Snake Eyes is actually an unproduced figure.
To see more of these, go here: http://www.joecustoms.com/projects/projects.php?p=squads
Late is an understatement. Matthew finished his Spy Troops Mayor in 2009, which was six years after Spy Troops debuted, but now… now I just finished Ghost, six years after Mayor and TWELVE years since Spy Troops. The second picture is Ghost disguised as Mayor. 🙂
Here is the recipe:
HEAD: Cobra Commander 05 (JFAK cast?)
ARMS: Cross Hair 03 (modified w/ Night Creeper 03 hands)
CHEST: Wide Scope 03
WAIST: Iron Grenadier 03
THIGHS: Beachhead 04
FEET: Destro 03
GHOST RIFLE: Duke 02
PISTOL: Wild Bill 02
HELMET: Cobra Commander 05 (Master Gunzz cast)
MAYOR RIFLE: Sand Viper 03
BACKPACK: Ripper 02
SKI MASK: Sgt. Hacker 03
WEB GEAR: Dusty 02
With the release of the Jakks Pacific Link, I have been on a huge Legend of Zelda kick. After seeing the Terra figure Razhan Mol: The Unholy at Target, I picked up this “statue” because it looked too much like a Darknut from the LoZ series.
This figure had no articulation, so on a whim, I cut off his right arm, and then his left (I had already pulled the shield off his back with much effort). Luckily I found that the figure was not a solid cast but glued together. After some boiling in water, I was able to remove the legs at the waist and the head at the neck.
To add articulation to the shoulders, I used knee joints from the Epic Tunnel Clash Hulk. After much grinding and sculpting, the shoulders were finished. The pegs for the shoulders I made from styrene rods. After realizing that he would never be able to hold the shield correctly without elbow articulation, I took the joints from the ankles of the above Hulk figure.
The head and waist were articulated using a 1×1 technic brick (#6541) and a friction connector peg (#2780). Styrene was inserted into the pegs to widened them to “lock” the pieces together.
The sword and part of the hilt were originally removable, but the bottom of the hilt was in the figure’s hand. Using a small drill bit and a dremel, I cut out the hilt and glued it back together, along with some sculpting to keep the texture of the hilt.
The shield was made from the bottom of a soup can (yep) after realizing that the shield that came with the figure really was not right for a Darknut. The elastic straps fit nicely into a piece of styrene that was cut and glued inside of the shield.
The cape is fabric. After several design attempts, I drew on the final pattern and outlined it in Mod Podge. When it was dry, I trimmed along the line to prevent fraying.
Both stickers, on the belt buckle and shield, are clear labels. I printed them in black (the centipedes were left “clear” and the circle was black). After applying the shield sticker, I painted over the black with charcoal gray paint.
Since there are so many Darknut’s in the Zelda Universe, I used the paint scheme from The Wind Waker Darknut, and the shield was influenced by The Minish Cap. To see more about Darknuts, go the the zeldawiki.org page on Darknut.
Please view the images below, which include action shots, comparison and construction pictures, pre-paint pictures, and photos of the original figure.
Grub, W.O.R.M.S. Loader
Roach, W.O.R.M.S. Driver
Slug, W.O.R.M.S. Gunner
Lastly, a file card for the W.O.R.M.S. Commander, Crab, and a group shot of the crew.
Kre-o has offered a FANG, Trubble Bubble, and CLAW. An ASP and HISS tank has been announced. That left one glaring omission: the SNAKE Armor. Once again, I design this in Lego Digital Designer and order the pieces from Toypro.com and shop.Lego.com. The stickers were printed by J_Man, once again, from Joecustoms.com. He also designed and printed the stickers for the custom HISS drivers. I chose the HISS driver as the SNAKE pilots because they were packaged with the Cobra Escape Armour in for the Action Force line, as you can see here:
The HISS drivers were made using two Red Ninja figures and helmets (I sculpted on visors) from Warpath (Transformers).